Mentalist Charm

Jewelry Jewel

Item Details

Utility 17
Bonus Level 6
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
Mentalist

Magical Bonuses

Basic
Dexterity 6
Constitution 6
Intelligence 6
Mentalism 1

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 42 ]
  },
  "bonus_level" : 6,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Viola" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 112,
  "utility" : 17.0,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Mentalist\n \nMagical Bonuses:\n- Mentalism: 1 pts\n- Intelligence: 6 pts\n- Dexterity: 6 pts\n- Constitution: 6 pts\n \n \nCannot be sold to merchants.\n \nBonus Level: 6\n",
  "slot" : 4,
  "artifact" : false,
  "material" : 0,
  "name" : "Mentalist Charm",
  "usable_by" : [ 42 ],
  "realm" : 3,
  "id" : 10125,
  "category" : 5,
  "bonuses" : [ {
    "id" : 105,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?