Cap of Winter Solitude

Armor Cloth Helm

Item Details

Utility 19
Bonus Level 9
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 13
Base Quality 100%

Restrictions

Level Required Any
Usable By
Valewalker

Magical Bonuses

Basic
Quickness 6
Intelligence 6
Scythe 1
ToA
Toa Power Pool 3%

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 56 ]
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 13,
    "armor_factor" : 13
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Viola", "Anrai" ]
    }
  },
  "bonus_level" : 9,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 826,
  "utility" : 19.0,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Valewalker\n \nMagical Bonuses:\n- Power: 3 % of power pool.\n- Intelligence: 6 pts\n- Quickness: 6 pts\n- Scythe: 1 pts\n \n \nArmor Modifiers:\n- 13 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  13 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 9\n",
  "slot" : 1,
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 43,
  "name" : "Cap of Winter Solitude",
  "usable_by" : [ 56 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10429,
  "category" : 2,
  "bonuses" : [ {
    "type" : 34,
    "value" : 3
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 125,
    "type" : 2,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?