Resilient Oak Shield

Shield Small Shield

Item Details

Utility 1.33
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 2.4
Speed 2.9

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 1
Empathy 1

Raw Item JSON

{
  "sell_value" : 210,
  "type_data" : {
    "dps" : 2.4,
    "shield_size" : 1,
    "speed" : 2.9,
    "clamped_dps" : 2.4
  },
  "bonus_level" : 1,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "annoying lucradan", "diminished fade", "feckless lucragan", "minor changeling", "rat boy", "forest changeling", "Forest Changeling", "orchard nipper", "Ardee Sprite", "Ethereal Fairy", "orchard nipper wraith", "wild crouch", "spraggon stoneguard", "grass spirit", "skeletal minion", "bodachan sabhaill", "Spicket", "Spackit", "Spykit", "spraggon", "secret hiding place", "Straw", "spraggonite", "spraggonoll", "feccan", "lugradan whelp", "little lugradan whelp", "rowdy", "mudman" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 59,
  "utility" : 1.3333333333333333,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 1 pts\n- Empathy: 1 pts\n \n \nDamage Modifiers (when used with shield styles):\n- 2.4 Base DPS\n- 2.9 Shield Speed\n \n \nBonus Level: 1\n",
  "artifact" : false,
  "material" : 58,
  "name" : "Resilient Oak Shield",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10807,
  "category" : 3,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 1
  }, {
    "id" : 6,
    "type" : 1,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?