Sleeves of Might

Armor Leather Arms

Item Details

Utility 8
Bonus Level 6
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 18
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 9
ToA
ToA Overcap - Strength 1

Raw Item JSON

{
  "sell_value" : 1265,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 99,
    "clamped_armor_factor" : 18,
    "armor_factor" : 18
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "wayward curmudgeon", "curmudgeon harvester", "curmudgeon skinner", "curmudgeon trapper", "dergan enchanter", "wild lucradan", "Wug", "roane companion", "Kiara, Roane Maiden", "Resa", "roane maiden", "Lelly", "Lythanin", "Draoi Adept", "Draoi Ambusher", "ghostly siabra", "primrose", "empyrean orb", "barca", "clubmoss sheerie", "moss sheerie", "veil wisp", "anger sprite", "changeling", "curmudgeon crab-catcher", "orchard nipper", "wild crouch", "spraggon", "lugradan whelp", "villainous youth", "villainous youth scout", "Braiden", "Siabra Bladespinner", "rowdy" ]
    }
  },
  "bonus_level" : 6,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 435,
  "utility" : 8.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 9 pts\n \nBonus to Strength attribute bonus cap: 1\n \nArmor Modifiers:\n- 18 Base Factor\n- 10% Absorption\n- 99% Quality / 100% Condition\n \n- Effective Armor:  19 Factor\n \n \nBonus Level: 6\n",
  "slot" : 8,
  "salvage_amount" : 18,
  "artifact" : false,
  "material" : 18,
  "name" : "Sleeves of Might",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10826,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?