Sturdy Woven Sleeves

Armor Cloth Arms

Item Details

Utility 12.67
Bonus Level 7
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 12
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 3
Quickness 3
Acuity 7
ToA
ToA Overcap - Acuity 2

Raw Item JSON

{
  "sell_value" : 1975,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 99,
    "clamped_armor_factor" : 12,
    "armor_factor" : 12
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "curmudgeon fighter", "curmudgeon poacher", "Hughar", "Tharl", "campkeeper", "singing curmudgeon", "dergan fury", "Macnol", "dergain raiders", "Siabra Runner", "Ualtar", "ghastly siabra", "fallen one", "Tangua", "Orik", "grass sheerie", "Fearan", "empyrean wisp", "fury sprite", "anger sprite", "Red" ]
    }
  },
  "bonus_level" : 7,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 380,
  "utility" : 12.666666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Acuity: 7 pts\n- Strength: 3 pts\n- Quickness: 3 pts\n \nBonus to acuity attribute bonus cap: 2\n \nArmor Modifiers:\n- 12 Base Factor\n- 0% Absorption\n- 99% Quality / 100% Condition\n \n- Effective Armor:  11 Factor\n \n \nBonus Level: 7\n",
  "slot" : 8,
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 43,
  "name" : "Sturdy Woven Sleeves",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10835,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 2
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?