Gloves of Quickness

Armor Leather Hands

Item Details

Utility 10.67
Bonus Level 7
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 24
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Quickness 10
ToA
ToA Overcap - Quickness 2

Raw Item JSON

{
  "sell_value" : 1975,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 99,
    "clamped_armor_factor" : 24,
    "armor_factor" : 24
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "curmudgeon fighter", "curmudgeon poacher", "Hughar", "Tharl", "campkeeper", "singing curmudgeon", "dergan fury", "Macnol", "dergain raiders", "Siabra Runner", "Ualtar", "ghastly siabra", "fallen one", "Tangua", "Orik", "grass sheerie", "Fearan", "empyrean wisp", "fury sprite", "anger sprite", "Red" ]
    }
  },
  "bonus_level" : 7,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 436,
  "utility" : 10.666666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Quickness: 10 pts\n \nBonus to Quickness attribute bonus cap: 2\n \nArmor Modifiers:\n- 24 Base Factor\n- 10% Absorption\n- 99% Quality / 100% Condition\n \n- Effective Armor:  26 Factor\n \n \nBonus Level: 7\n",
  "slot" : 2,
  "salvage_amount" : 9,
  "artifact" : false,
  "material" : 19,
  "name" : "Gloves of Quickness",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10836,
  "category" : 2,
  "bonuses" : [ {
    "id" : 3,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 2
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?