Smoldering Scale Hauberk

Armor Chain Torso

Item Details

Utility 20
Bonus Level 11
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 30
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 12
Heat Resist 6%
ToA
Toa Melee Damage 1%

Raw Item JSON

{
  "sell_value" : 3085,
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 99,
    "clamped_armor_factor" : 30,
    "armor_factor" : 30
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "amalgamate parthanan", "parthanan", "Satefe", "dew sheerie", "rock sheerie", "rounder", "sheerie urdsummoner", "curmudgeon courier", "eriu ambusher", "Fereinn", "gale", "moheran distorter", "Myntaugh", "fetch", "fetch abductor", "bantam spectre", "Eraliwyr", "bocan", "fury sprite", "Hidden Weapon Cache", "Aquatic Shield", "water sheerie", "rage sprite", "dergan courier", "siog footpad", "Glare", "Gala", "villainous bandit", "river beetle drone", "river beetle", "river beetle collector", "caustic lucradan", "wild crouch elder", "skeletal rowdy", "large wiggle worm", "Boss", "spraggonilt", "spraggonem", "spraggoncle", "small walking boulder", "rock sheerie wanderer", "exiled rowdy", "kilned mudman" ]
    }
  },
  "bonus_level" : 11,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 428,
  "utility" : 20.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Heat: 6%\n- Hits: 12 pts\n \nBonus to melee damage: 1%\n \nArmor Modifiers:\n- 30 Base Factor\n- 27% Absorption\n- 99% Quality / 100% Condition\n \n- Effective Armor:  40 Factor\n \n \nBonus Level: 11\n",
  "slot" : 5,
  "salvage_amount" : 64,
  "artifact" : false,
  "material" : 61,
  "name" : "Smoldering Scale Hauberk",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10847,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 12
  }, {
    "type" : 8,
    "value" : 1,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?