Stoic Defender

Shield Medium Shield

Item Details

Utility 11.67
Bonus Level 3
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 7.5
Speed 4.3

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 3
Dexterity 4
Constitution 3
Shield 1

Raw Item JSON

{
  "sell_value" : 6185,
  "type_data" : {
    "dps" : 7.5,
    "shield_size" : 2,
    "speed" : 4.3,
    "clamped_dps" : 7.5
  },
  "bonus_level" : 3,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "mist sheerie", "Driss", "mountain mephit", "spraggonale", "rock sheerie", "Rolling Stone", "rock guardian", "gray spectre", "ghoulie", "vindictive bocan", "fog phantom", "cluricaun", "siog piller", "phantom wickerman", "Withe", "grizzled badger", "river beetle", "river beetle collector", "dew sheerie", "feckless lucragan elder", "rat boy", "large eirebug warrior", "tiny eirebug", "extra large eirebug", "deamhan creig", "Crag", "ancient bodachan sabhaill", "enchanted spraggonoll", "spraggoncle", "spraggonet", "rock sheerie wanderer", "stone sheerie", "sheevra swordsman", "sheevra archer", "sheevra miner", "sheevra chieftain", "Chieftain Dergal", "Sheevra Slave Master", "feccan rogue", "luricaduane", "enchanted luricaduane", "cluricaun prankster" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 61,
  "utility" : 11.666666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Shield: 1 pts\n- Strength: 3 pts\n- Constitution: 3 pts\n- Dexterity: 4 pts\n \n \nDamage Modifiers (when used with shield styles):\n- 7.5 Base DPS\n- 4.3 Shield Speed\n \n \nBonus Level: 3\n",
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 62,
  "name" : "Stoic Defender",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10858,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?