Sturdy Woven Cap

Armor Cloth Helm

Item Details

Utility 16
Bonus Level 5
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 25
Base Quality 90%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Intelligence 9
Light Magic 1
Mana Magic 1

Raw Item JSON

{
  "sell_value" : 10255,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 90,
    "clamped_armor_factor" : 25,
    "armor_factor" : 25
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "murrisk", "walking rock", "lugradan", "Trefor", "siog waylayer", "mist wraith", "fog wraith", "Grey Man", "Smidget", "Cursiux princeps", "Muir", "merrow", "Pebble", "rogue silvermine badger", "huge estuary frog", "wiggle worm", "skeletal explorer", "angry bodachan sabhaill", "feccan lurker", "villainous brute", "villainous skulker", "sheevra skirmisher", "Brannigan" ]
    }
  },
  "bonus_level" : 5,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 826,
  "utility" : 16.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Light Magic: 1 pts\n- Mana Magic: 1 pts\n- Intelligence: 9 pts\n \n \nArmor Modifiers:\n- 25 Base Factor\n- 0% Absorption\n- 90% Quality / 100% Condition\n \n- Effective Armor:  22 Factor\n \n \nBonus Level: 5\n",
  "slot" : 1,
  "salvage_amount" : 22,
  "artifact" : false,
  "material" : 46,
  "name" : "Sturdy Woven Cap",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10862,
  "category" : 2,
  "bonuses" : [ {
    "id" : 70,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 76,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 9
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?