Vest of Dislocation

Armor Leather Torso

Item Details

Utility 15.33
Bonus Level 7
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 50
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 4
Quickness 4
Stealth 2

Raw Item JSON

{
  "sell_value" : 10255,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 50,
    "armor_factor" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "murrisk", "walking rock", "lugradan", "Trefor", "siog waylayer", "mist wraith", "fog wraith", "Grey Man", "Smidget", "Cursiux princeps", "Muir", "merrow", "Pebble", "rogue silvermine badger", "huge estuary frog", "wiggle worm", "skeletal explorer", "angry bodachan sabhaill", "feccan lurker", "villainous brute", "villainous skulker", "sheevra skirmisher", "Brannigan" ]
    }
  },
  "bonus_level" : 7,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 433,
  "utility" : 15.333333333333332,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Stealth: 2 pts\n- Quickness: 4 pts\n- Dexterity: 4 pts\n \n \nArmor Modifiers:\n- 50 Base Factor\n- 10% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  55 Factor\n \n \nBonus Level: 7\n",
  "slot" : 5,
  "salvage_amount" : 51,
  "artifact" : false,
  "material" : 22,
  "name" : "Vest of Dislocation",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 10863,
  "category" : 2,
  "bonuses" : [ {
    "id" : 19,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?