Gatekeeper Bracer of Chaos

Jewelry Bracer

Item Details

Utility 96.17
Bonus Level 47
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 60
Armor Factor (AF) 10
Dexterity 22
Cold Resist 4%
Body Resist 4%
Stealth 3
Energy Resist 4%
ToA
Toa Hit Points Cap 30
ToA Overcap - Dexterity 5

Primary Ability

Haste Level 50
Charge (30 max)

Secondary Ability

Damage Add Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 47,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Gatekeeper Dommel" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 598,
  "utility" : 96.16666666666666,
  "delve_text" : " \nMagical Bonuses:\n- Stealth: 3 pts\n- Hits: 60 pts\n- Dexterity: 22 pts\n- Body: 4%\n- Energy: 4%\n- Cold: 4%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to armor factor (AF): 10\nBonus to hit points bonus cap: 30\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 20%\nTarget: Self\nDuration: 1:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\nFunction: damage add\n \nTarget's melee attacks do additional damage.\n \nDamage: 11.3\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 47\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 12209,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 12214,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Gatekeeper Bracer of Chaos",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 10900,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 19,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 4
  }, {
    "type" : 29,
    "value" : 30
  } ],
  "ability_tags" : [ "fn_combat_haste", "fn_dmg_add" ]
}
How is utility calculated?