Jerkin of Demonic Intent

High Utility Armor Studded Torso

Item Details

Utility 153
Bonus Level 48
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 15
Hit Points 40
All Archery 2
ToA
Toa Hit Points Cap 40
Toa Melee Damage 4%
Toa Spell Range 4%
Toa Cast Speed 4%
Toa Magic Damage 4%
ToA Overcap - Dexterity 7
ToA Overcap - Constitution 7

Primary Ability

Physical Health Buffer Level 50
Reactive Proc

Secondary Ability

Omni-Heal Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "DF Blood Armor ALB", "DF Blood Armor MID", "Merch Event - Alb DF Armor", "Merch Event - Mid DF Armor" ],
    "monsters" : {
      "normal_drop" : [ "Field Marshal Nebir", "Grand Chancellor Adremal" ]
    }
  },
  "bonus_level" : 48,
  "icon" : 3172,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "utility" : 153.0,
  "delve_text" : " \nMagical Bonuses:\n- Hits: 40 pts\n- ALL archery skills: 2 pts\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 15\nBonus to hit points bonus cap: 40\nBonus to Constitution attribute bonus cap: 7\nBonus to Dexterity attribute bonus cap: 7\nBonus to melee damage: 4%\nBonus to spell range: 4%\nBonus to casting speed: 4%\nBonus to magic damage: 4%\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n  (Function: omni heal)\n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 85% Condition\n \n- Effective Armor:  106 Factor\n \nCan use item every: 1:30 min\n \nCannot be sold to merchants.\n \nBonus Level: 48\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 12200,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 3361,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "salvage_amount" : 37,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Jerkin of Demonic Intent",
  "realm" : 0,
  "id" : 10907,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "type" : 22,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 7
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 7
  }, {
    "id" : 302,
    "type" : 2,
    "value" : 2
  }, {
    "type" : 8,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 12,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 21,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 9,
    "value" : 4,
    "requirement_id" : 5542
  } ],
  "use_duration" : 90,
  "ability_tags" : [ "fn_hit_buffer_physical", "fn_omni_heal" ]
}
How is utility calculated?