Silken Threaded Chitin Vest

Armor Studded Torso

Item Details

Utility 40
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 86
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Dexterity 15
Quickness 21
ToA
ToA Overcap - Quickness 4

Raw Item JSON

{
  "sell_value" : 18234,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 86,
    "armor_factor" : 86
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "ursine dweller", "ursine patrol", "ursine shaman", "ursine sorcerer", "King Vian", "ursine warrior", "Lair Overseer" ]
    }
  },
  "bonus_level" : 23,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 403,
  "utility" : 40.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 15 pts\n- Quickness: 21 pts\n- Hits: 32 pts\n \nBonus to Quickness attribute bonus cap: 4\n \nArmor Modifiers:\n- 86 Base Factor\n- 19% Absorption\n- 100% Quality / 89% Condition\n \n- Effective Armor:  94 Factor\n \n \nBonus Level: 23\n",
  "slot" : 5,
  "salvage_amount" : 16,
  "artifact" : false,
  "material" : 73,
  "name" : "Silken Threaded Chitin Vest",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 11745,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 4
  }, {
    "type" : 4,
    "value" : 32
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?