Enchanter Staff of Power

Weapon Staff Two Handed

Item Details

Utility 43.67
Bonus Level 25
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 13.8
Speed 4.3
Base Quality 100%

Restrictions

Level Required Any
Usable By
Enchanter

Magical Bonuses

Basic
Intelligence 13
Enchantments 3
Focus
All Focus 38
ToA
Toa Power Pool 6%
ToA Overcap - Intelligence 4

Raw Item JSON

{
  "sell_value" : 18234,
  "requirements" : {
    "usable_by" : [ 41 ]
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 13.8,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 13.8,
    "speed" : 4.3
  },
  "bonus_level" : 25,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "ursine dweller", "ursine patrol", "ursine shaman", "ursine sorcerer", "King Vian", "ursine warrior", "Lair Overseer" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 468,
  "utility" : 43.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Enchanter\n \nMagical Bonuses:\n- Intelligence: 13 pts\n- Enchantments: 3 pts\n- Power: 6 % of power pool.\n \nFocus Bonuses:\n- ALL spell lines: 38 lvls\n \nBonus to Intelligence attribute bonus cap: 4\n \nDamage Modifiers:\n- 13.8 Base DPS\n- 4.3 Weapon Speed\n- 100% Quality / 79% Condition\n- Damage Type: Crush\n \n- Effective Damage: 10.9 DPS\n \n \nBonus Level: 25\n",
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 39,
  "name" : "Enchanter Staff of Power",
  "usable_by" : [ 41 ],
  "realm" : 3,
  "id" : 11776,
  "category" : 1,
  "bonuses" : [ {
    "id" : 304,
    "type" : 6,
    "value" : 38
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 13
  }, {
    "id" : 4,
    "type" : 28,
    "value" : 4
  }, {
    "id" : 84,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 34,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?