Stonesoul Staff

Weapon Staff Two Handed

Item Details

Utility 44.25
Bonus Level 24
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4.5
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Acuity 18
All Melee 3
ToA
Toa Hit Points Cap 45
ToA Overcap - Acuity 3

Raw Item JSON

{
  "sell_value" : 27921,
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 16.5,
    "speed" : 4.5
  },
  "bonus_level" : 24,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "granite giant herdsman", "granite giant stonecaller", "granite giant stonebreaker", "Stonecrush excavator" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 19,
  "utility" : 44.25,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Acuity: 18 pts\n \nBonus to hit points bonus cap: 45\nBonus to acuity attribute bonus cap: 3\n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 4.5 Weapon Speed\n- 100% Quality / 77% Condition\n- Damage Type: Crush\n \n- Effective Damage: 12.7 DPS\n \n \nBonus Level: 24\n",
  "salvage_amount" : 44,
  "artifact" : false,
  "material" : 71,
  "name" : "Stonesoul Staff",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 12117,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "type" : 29,
    "value" : 45
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?