Sword of Avengement

Weapon Slash

Item Details

Utility 45
Bonus Level 22
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.6
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Dexterity 15
Constitution 15
All Melee 3

Raw Item JSON

{
  "sell_value" : 19462,
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 1,
    "clamped_dps" : 16.5,
    "speed" : 3.6
  },
  "bonus_level" : 22,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "ruthless brigand" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3835,
  "utility" : 45.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Dexterity: 15 pts\n- Strength: 15 pts\n- Constitution: 15 pts\n \n \nDamage Modifiers:\n- 16.5 Base DPS\n- 3.6 Weapon Speed\n- 100% Quality / 76% Condition\n- Damage Type: Slash\n \n- Effective Damage: 12.5 DPS\n \n \nBonus Level: 22\n",
  "salvage_amount" : 23,
  "artifact" : false,
  "material" : 69,
  "name" : "Sword of Avengement",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 12164,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?