Ancient Indigo Armguards

High Utility Armor Chain Arms

Item Details

Utility 103
Bonus Level 45
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Crush Resist 1%
Slash Resist 1%
Quickness 15
Thrust Resist 1%
Heat Resist 1%
All Melee 3
ToA
ToA Overcap - Strength 10
Toa Melee Damage 4%
ToA Overcap - Quickness 10

Primary Ability

Endurance Heal Level 50
Charge

Secondary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Xanxicar", "Dracolich placeholder" ]
    }
  },
  "bonus_level" : 45,
  "icon" : 3997,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 103.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Strength: 15 pts\n- Quickness: 15 pts\n- Slash: 1%\n- Crush: 1%\n- Thrust: 1%\n- Heat: 1%\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 10\nBonus to Quickness attribute bonus cap: 10\nBonus to melee damage: 4%\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 30%\nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 27% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  97 Factor\n \nCan use item every: 2:00 min\n \n \nBonus Level: 45\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 10165,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 3825,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Ancient Indigo Armguards",
  "realm" : 1,
  "id" : 12169,
  "dye_type" : 0,
  "category" : 2,
  "use_duration" : 120,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 8,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ "fn_fat_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?