Dragonforged Bracelet

Jewelry Bracer

Item Details

Utility 99
Bonus Level 46
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 50
Dexterity 15
Acuity 15
Matter Resist 4%
Body Resist 4%
Energy Resist 4%
ToA
Toa Hit Points Cap 50
Toa Magic Damage 2%
ToA Overcap - Dexterity 5
ToA Overcap - Acuity 5

Primary Ability

Improved Stat Enhancement Level 50
Charge

Secondary Ability

Physical Health Buffer Level 50
Charge


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 46,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Xanxicar", "Dracolich placeholder" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 622,
  "utility" : 99.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 15 pts\n- Acuity: 15 pts\n- Hits: 50 pts\n- Matter: 4%\n- Energy: 4%\n- Body: 4%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to acuity attribute bonus cap: 5\nBonus to hit points bonus cap: 50\nBonus to magic damage: 2%\n \nMagical Ability:\nFunction: improved stat enhancement\n \nEnhances the target's listed stat(s).\n \nDex/Qui bonus: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \n \nBonus Level: 46\n",
  "slot" : 13,
  "abilities" : [ {
    "spell" : 10464,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 12911,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Dragonforged Bracelet",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 12184,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 50
  }, {
    "type" : 29,
    "value" : 50
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical", "fn_twostat" ]
}
How is utility calculated?