Glimmer Spirit Rapier

Weapon Piercing

Item Details

Utility 50
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 2.7
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Dexterity 15
Parry 3
All Melee 3

Raw Item JSON

{
  "sell_value" : 23311,
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 103,
    "clamped_dps" : 16.5,
    "speed" : 2.7
  },
  "bonus_level" : 23,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "glimmerling", "glimmer ward", "glimmer raider", "glimmer spirit of |n", "Elder Daewyn", "glimmer feeder" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 455,
  "utility" : 50.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Parry: 3 pts\n- Dexterity: 15 pts\n- Strength: 15 pts\n \n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 2.7 Weapon Speed\n- 100% Quality / 75% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 12.4 DPS\n \n \nBonus Level: 23\n",
  "salvage_amount" : 20,
  "artifact" : false,
  "material" : 67,
  "name" : "Glimmer Spirit Rapier",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 12226,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?