Glimmer Spirit Club

Weapon Blunt

Item Details

Utility 38.67
Bonus Level 22
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.5
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Strength 16
Acuity 18
ToA
ToA Overcap - Acuity 3

Raw Item JSON

{
  "sell_value" : 16248,
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 102,
    "clamped_dps" : 16.5,
    "speed" : 3.5
  },
  "bonus_level" : 22,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "glimmerling", "glimmer spirit of |n", "Elder Daewyn", "glimmer feeder" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 452,
  "utility" : 38.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Hits: 40 pts\n- Acuity: 18 pts\n- Strength: 16 pts\n \nBonus to acuity attribute bonus cap: 3\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 3.5 Weapon Speed\n- 100% Quality / 76% Condition\n- Damage Type: Crush\n \n- Effective Damage: 12.5 DPS\n \n \nBonus Level: 22\n",
  "salvage_amount" : 17,
  "artifact" : false,
  "material" : 67,
  "name" : "Glimmer Spirit Club",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 12227,
  "category" : 1,
  "bonuses" : [ {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?