Melodic Moonglade Gauntlets

Armor Studded Hands

Item Details

Utility 45
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required Any
Usable By
Bard

Magical Bonuses

Basic
Dexterity 15
Acuity 15
Music 3
ToA
Toa Power Pool 5%

Raw Item JSON

{
  "sell_value" : 68832,
  "requirements" : {
    "usable_by" : [ 48 ]
  },
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "glimmer geist", "Glimmer Emissary", "glimmer", "Amrateth", "Kjorlakath", "Sarnvasath", "Asiintath", "Iasentinth", "Neureksath", "Ghorvensath", "Hibernia Dragon Loot Origins - Kill Me" ]
    }
  },
  "bonus_level" : 23,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 386,
  "utility" : 45.0,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Bard\n \nMagical Bonuses:\n- Dexterity: 15 pts\n- Acuity: 15 pts\n- Music: 3 pts\n- Power: 5 % of power pool.\n \n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  125 Factor\n \n \nBonus Level: 23\n",
  "slot" : 2,
  "salvage_amount" : 7,
  "artifact" : false,
  "material" : 74,
  "name" : "Melodic Moonglade Gauntlets",
  "usable_by" : [ 48 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 12251,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 109,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 34,
    "value" : 5
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?