Seolc Cap of Mentalism

Armor Cloth Helm

Item Details

Utility 40.67
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 15
Acuity 16
All Casting 4

Raw Item JSON

{
  "sell_value" : 45177,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "azure avenger", "Tailtiu Envoy", "Tailtiu guard", "Tailtiu elite guard", "Amrateth", "Kjorlakath", "Sarnvasath", "Asiintath", "Iasentinth", "Neureksath", "Ghorvensath", "Hibernia Dragon Loot Origins - Kill Me" ]
    }
  },
  "bonus_level" : 23,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 826,
  "utility" : 40.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Acuity: 16 pts\n- Dexterity: 15 pts\n- ALL magic skills: 4 pts\n \n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  51 Factor\n \n \nBonus Level: 23\n",
  "slot" : 1,
  "salvage_amount" : 82,
  "artifact" : false,
  "material" : 72,
  "name" : "Seolc Cap of Mentalism",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 12271,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?