Glimmerspirit Short Bow

Weapon Bow Two Handed

Item Details

Utility 40.67
Bonus Level 21
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 16
Constitution 15
Quickness 15
ToA
Toa Hit Points Cap 40

Raw Item JSON

{
  "sell_value" : 77631,
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "range" : 1300,
    "two_handed" : 1,
    "skill_used" : 4,
    "clamped_dps" : 16.5,
    "speed" : 4
  },
  "bonus_level" : 21,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "glimmer knight", "glimmer jinn", "Amrateth", "Kjorlakath", "Sarnvasath", "Asiintath", "Iasentinth", "Neureksath", "Ghorvensath", "Hibernia Dragon Loot Origins - Kill Me" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 471,
  "utility" : 40.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Constitution: 15 pts\n- Dexterity: 16 pts\n- Quickness: 15 pts\n \nBonus to hit points bonus cap: 40\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 4.0 Weapon Speed\n- 100% Quality / 76% Condition\n- Damage Type: Thrust\n- Base Range: 1300\n \n- Effective Damage: 12.5 DPS\n \n \nBonus Level: 21\n",
  "salvage_amount" : 68,
  "artifact" : false,
  "material" : 71,
  "name" : "Glimmerspirit Short Bow",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 12283,
  "category" : 1,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 29,
    "value" : 40
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?