Glimmerstrike Shield

Shield Small Shield

Item Details

Utility 38.67
Bonus Level 21
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 2.8

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 18
Quickness 15
Acuity 16
ToA
ToA Overcap - Dexterity 3

Primary Ability

Direct Damage Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 50952,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 1,
    "speed" : 2.8,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 21,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "glimmer striker", "glimmer guardian" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 59,
  "utility" : 38.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Acuity: 16 pts\n- Dexterity: 18 pts\n- Quickness: 15 pts\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 3\n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 95\nTarget: Targeted\nRange: 1500\nCasting time:      3.0 sec\nDamage: Energy\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 2.8 Shield Speed\n \n \nBonus Level: 21\n",
  "abilities" : [ {
    "spell" : 3735,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 67,
  "name" : "Glimmerstrike Shield",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 12292,
  "category" : 3,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?