Drakulv Militia Composite Bow

Weapon Composite Bow Two Handed

Item Details

Utility 43.67
Bonus Level 22
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 15.0
Speed 4.2
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 16
Acuity 18
All Archery 3
ToA
ToA Overcap - Acuity 3

Raw Item JSON

{
  "sell_value" : 29652,
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 15.0,
    "base_quality" : 100,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 78,
    "clamped_dps" : 15.0,
    "speed" : 4.2
  },
  "bonus_level" : 22,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "drakulv armguard" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3467,
  "utility" : 43.666666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL archery skills: 3 pts\n- Dexterity: 16 pts\n- Acuity: 18 pts\n \nBonus to acuity attribute bonus cap: 3\n \nDamage Modifiers:\n- 15.0 Base DPS\n- 4.2 Weapon Speed\n- 100% Quality / 78% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 11.7 DPS\n \n \nBonus Level: 22\n",
  "salvage_amount" : 49,
  "artifact" : false,
  "material" : 39,
  "name" : "Drakulv Militia Composite Bow",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 12408,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?