Golden Alloy Axe

Weapon Axe Offhand

Item Details

Utility 51
Bonus Level 25
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.3
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Parry 3
LeftAxe 2
All Melee 4
ToA
ToA Overcap - Strength 3

Primary Ability

Direct Damage Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 50952,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 17,
    "clamped_dps" : 16.5,
    "speed" : 3.3
  },
  "bonus_level" : 25,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "drakulv attendant", "drakulv guardian", "svartalf infiltrator", "TestIcon" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 319,
  "utility" : 51.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Left Axe: 2 pts\n- Parry: 3 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 3\n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 95\nTarget: Targeted\nRange: 1500\nCasting time:      3.0 sec\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 3.3 Weapon Speed\n- 100% Quality / 75% Condition\n- Damage Type: Slash\n \n- Effective Damage: 12.4 DPS\n \n \nBonus Level: 25\n",
  "abilities" : [ {
    "spell" : 3742,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 42,
  "artifact" : false,
  "material" : 69,
  "name" : "Golden Alloy Axe",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 12445,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 18,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?