Crackling Ebon Gloves

Armor Chain Hands

Item Details

Utility 48
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required Any
Usable By
Thane

Magical Bonuses

Basic
Strength 18
Shield 3
All Casting 3
ToA
ToA Overcap - Strength 3

Raw Item JSON

{
  "sell_value" : 57468,
  "requirements" : {
    "usable_by" : [ 21 ]
  },
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "drakulv executioner", "Amrateth", "Kjorlakath", "Sarnvasath", "Varrkorith", "Jarkkonith", "Tollabarth", "Ljoridkorith", "Midgard Dragon Loot Origins - Kill Me" ]
    }
  },
  "bonus_level" : 23,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3766,
  "utility" : 48.0,
  "delve_text" : "Realm: Midgard\n \nUsable By: \n- Thane\n \nMagical Bonuses:\n- ALL magic skills: 3 pts\n- Shield: 3 pts\n- Strength: 18 pts\n \nBonus to Strength attribute bonus cap: 3\n \nArmor Modifiers:\n- 102 Base Factor\n- 27% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  139 Factor\n \n \nBonus Level: 23\n",
  "slot" : 2,
  "salvage_amount" : 31,
  "artifact" : false,
  "material" : 69,
  "name" : "Crackling Ebon Gloves",
  "usable_by" : [ 21 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 12465,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 43,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?