Soulrager's Gauntlets

Armor Studded Hands

Item Details

Utility 48.75
Bonus Level 24
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 25
Dexterity 15
Quickness 15
LeftAxe 3
ToA
Toa Hit Points Cap 30

Raw Item JSON

{
  "sell_value" : 38832,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "drakulv executioner", "drakulv soultrapper", "drakulv disciple", "Amrateth", "Kjorlakath", "Sarnvasath", "Varrkorith", "Jarkkonith", "Tollabarth", "Ljoridkorith", "Midgard Dragon Loot Origins - Kill Me" ]
    }
  },
  "bonus_level" : 24,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3782,
  "utility" : 48.75,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Left Axe: 3 pts\n- Hits: 25 pts\n- Quickness: 15 pts\n- Dexterity: 15 pts\n \nBonus to hit points bonus cap: 30\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  125 Factor\n \n \nBonus Level: 24\n",
  "slot" : 2,
  "salvage_amount" : 14,
  "artifact" : false,
  "material" : 69,
  "name" : "Soulrager's Gauntlets",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 12479,
  "category" : 2,
  "bonuses" : [ {
    "id" : 18,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 29,
    "value" : 30
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?