Damp Shell Flecked Gloves

Armor Cloth Hands

Item Details

Utility 47.92
Bonus Level 28
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 35
Base Quality 100%

Restrictions

Level Required 35
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 25
Dexterity 16
All Casting 3
ToA
Toa Power Pool 8%

Primary Ability

Physical Health Buffer Level 35
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 35,
    "armor_factor" : 35
  },
  "sell_value" : 25920,
  "requirements" : {
    "level_required" : 35
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Master of Ceremonies", "Horned Cave Toad", "Koalinth Castellan", "Pelagian Alliant", "Koalinth Elder", "koalinth sentinel", "koalinth warden", "watery escort", "koalinth bouncer", "koalinth wrestler", "koalinth spectator", "koalinth warder", "cave toad", "poisonous cave toad", "aqueous slug", "koalinth envoy", "koalinth guardian", "pelagian crab", "pelagian guard" ]
    }
  },
  "bonus_level" : 28,
  "icon" : 381,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 47.916666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL magic skills: 3 pts\n- Dexterity: 16 pts\n- Hits: 25 pts\n- Power: 8 % of power pool.\n \nLevel Requirement: 35 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 35 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  35 Factor\n \n \nBonus Level: 28\n",
  "slot" : 2,
  "abilities" : [ {
    "spell" : 3822,
    "magic_type" : 2,
    "power_level" : 35,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 8,
  "material" : 48,
  "usable_by" : [ 0 ],
  "name" : "Damp Shell Flecked Gloves",
  "realm" : 3,
  "id" : 13694,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 34,
    "value" : 8
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?