Moldy Goblin Cap

Armor Cloth Helm

Item Details

Utility 40
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 30
Base Quality 95%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 12
Intelligence 12
ToA
Toa Power Pool 4%
ToA Overcap - Dexterity 4
ToA Overcap - Intelligence 4

Raw Item JSON

{
  "sell_value" : 9224,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 95,
    "clamped_armor_factor" : 30,
    "armor_factor" : 30
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "grave goblin whelp" ]
    }
  },
  "bonus_level" : 23,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 822,
  "utility" : 40.0,
  "delve_text" : " \nMagical Bonuses:\n- Power: 4 % of power pool.\n- Intelligence: 12 pts\n- Dexterity: 12 pts\n \nBonus to Intelligence attribute bonus cap: 4\nBonus to Dexterity attribute bonus cap: 4\n \nArmor Modifiers:\n- 30 Base Factor\n- 0% Absorption\n- 95% Quality / 100% Condition\n \n- Effective Armor:  28 Factor\n \n \nBonus Level: 23\n",
  "slot" : 1,
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 47,
  "name" : "Moldy Goblin Cap",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 14074,
  "category" : 2,
  "bonuses" : [ {
    "type" : 34,
    "value" : 4
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 4,
    "type" : 28,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?