Miscreant's Runed Helm

Armor Chain Helm

Item Details

Utility 20
Bonus Level 9
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 38
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 8
Acuity 9
Matter Resist 3%
Spirit Resist 3%

Raw Item JSON

{
  "sell_value" : 8000,
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 38,
    "armor_factor" : 38
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Executioner", "tomte captor", "tomte handler", "tomte shaman", "tomte cutthroat", "Wexri", "lair patrol", "lair guard", "tomte protector", "tomte trainer", "tomte hoodoo", "tomte apprentice", "tomte jager", "tomte lookout", "tomte caitiff", "tomte guard", "tomte runner", "tomte seer", "tomte witch doctor", "tomte zealot", "tomte sentinel", "Nisse", "tomte elder", "Hnaki", "Skirr", "tiny spider", "Callilepis Nocturna", "Nioll", "Haunt", "Rygnol" ]
    }
  },
  "bonus_level" : 9,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 834,
  "utility" : 20.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Acuity: 9 pts\n- Hits: 8 pts\n- Spirit: 3%\n- Matter: 3%\n \n \nArmor Modifiers:\n- 38 Base Factor\n- 27% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  52 Factor\n \n \nBonus Level: 9\n",
  "slot" : 1,
  "salvage_amount" : 26,
  "artifact" : false,
  "material" : 14,
  "name" : "Miscreant's Runed Helm",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 14119,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 4,
    "value" : 8
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?