Stately Woven Cap

Armor Cloth Helm

Item Details

Utility 20
Bonus Level 9
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 19
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 9
Hit Points 8
Matter Resist 3%
Spirit Resist 3%

Raw Item JSON

{
  "sell_value" : 1851,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 19,
    "armor_factor" : 19
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "tomb creeper", "tomb dweller", "mummy hag", "Hellhag", "murkman", "Alsandair Muire", "Conaire Muire", "Beare Muire", "Muire man-at-arms", "Kacey Muire", "Muire lady-in-waiting", "suitor spirit", "Scorpionida Regina", "Quillan Muire", "Shyena Muire", "Guardian Betrayer", "Muire Hero", "mummy hag wizard", "Muire herbalist", "Muire Champion", "Frang" ]
    }
  },
  "bonus_level" : 9,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 826,
  "utility" : 20.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 9 pts\n- Hits: 8 pts\n- Spirit: 3%\n- Matter: 3%\n \n \nArmor Modifiers:\n- 19 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  19 Factor\n \n \nBonus Level: 9\n",
  "slot" : 1,
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 44,
  "name" : "Stately Woven Cap",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 14402,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 4,
    "value" : 8
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?