Faded Tunic

Armor Studded Torso

Item Details

Utility 1.33
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 24
Base Quality 80%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Constitution 1
Piety 1

Raw Item JSON

{
  "sell_value" : 790,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 80,
    "clamped_armor_factor" : 24,
    "armor_factor" : 24
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "tomb raider scout", "Vagdush", "slaver", "slave master", "Kearcs", "Slave Master Cottrel", "escaped bandit leader", "escaped bandit", "bandit abductor", "wood ogre raider", "wood ogre warlord", "wood ogre scourge", "wood ogre lord", "wood ogre mystic", "wood ogre sympathizer", "Ruulgat", "wood ogre seer", "wood ogre berserker" ]
    }
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 156,
  "utility" : 1.3333333333333333,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Piety: 1 pts\n- Constitution: 1 pts\n \n \nArmor Modifiers:\n- 24 Base Factor\n- 19% Absorption\n- 80% Quality / 100% Condition\n \n- Effective Armor:  23 Factor\n \n \nBonus Level: 1\n",
  "slot" : 5,
  "salvage_amount" : 11,
  "artifact" : false,
  "material" : 15,
  "name" : "Faded Tunic",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 1459,
  "category" : 2,
  "bonuses" : [ {
    "id" : 5,
    "type" : 1,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?