Moldy Tombdweller Cap

Armor Cloth Helm

Item Details

Utility 31.17
Bonus Level 16
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 27
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 10
Acuity 13
Matter Resist 5%
Spirit Resist 5%

Raw Item JSON

{
  "sell_value" : 14400,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 27,
    "armor_factor" : 27
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "mad rat", "dungeon chitin", "corpse crawler", "poisonous cave spider", "dungeon crab", "cave crab", "freshwater crab", "kingcrab", "dishonored hagbui", "Haggert", "cursed mora", "cursed mora weeper", "cursed mora dancer", "Dread Lichess", "cursed spirit", "trapped thrall", "Tomb Priestess", "Rotting Corpse", "roaming corpse", "lost spirit", "vengeful ghoul", "draugr warrior", "Bevard", "way keeper", "tomb sentry" ]
    }
  },
  "bonus_level" : 16,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 825,
  "utility" : 31.166666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Acuity: 13 pts\n- Hits: 10 pts\n- Spirit: 5%\n- Matter: 5%\n \n \nArmor Modifiers:\n- 27 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  27 Factor\n \n \nBonus Level: 16\n",
  "slot" : 1,
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 46,
  "name" : "Moldy Tombdweller Cap",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 14635,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 13
  }, {
    "type" : 4,
    "value" : 10
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?