Lupine Lunatic Pants

Armor Cloth Legs

Item Details

Utility 43.67
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 43
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 12
Dexterity 16
Constitution 9
Thrust Resist 6%
Heat Resist 6%

Raw Item JSON

{
  "sell_value" : 15300,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 43,
    "armor_factor" : 43
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "werewolf churl", "crazed lycantic", "werewolf scruff", "wolfaur pragmatic", "Faz", "Thelod", "Hresvelgr", "werewolf advisor", "werewolf scavenger", "werewolf prowler", "werewolf elite guard", "werewolf royal guard" ]
    }
  },
  "bonus_level" : 23,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 246,
  "utility" : 43.666666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Constitution: 9 pts\n- Dexterity: 16 pts\n- Hits: 12 pts\n- Thrust: 6%\n- Heat: 6%\n \n \nArmor Modifiers:\n- 43 Base Factor\n- 0% Absorption\n- 100% Quality / 95% Condition\n \n- Effective Armor:  40 Factor\n \n \nBonus Level: 23\n",
  "slot" : 7,
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 49,
  "name" : "Lupine Lunatic Pants",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 14702,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 4,
    "value" : 12
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?