Lupine Lunatic Gloves

Armor Cloth Hands

Item Details

Utility 49.92
Bonus Level 30
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 43
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 25
Dexterity 16
All Casting 3
ToA
Toa Power Pool 9%

Raw Item JSON

{
  "sell_value" : 15300,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 43,
    "armor_factor" : 43
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "werewolf churl", "crazed lycantic", "werewolf scruff", "wolfaur pragmatic", "Faz", "Thelod", "Hresvelgr", "werewolf advisor", "werewolf scavenger", "werewolf prowler", "werewolf elite guard", "werewolf royal guard" ]
    }
  },
  "bonus_level" : 30,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 248,
  "utility" : 49.916666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL magic skills: 3 pts\n- Dexterity: 16 pts\n- Hits: 25 pts\n- Power: 9 % of power pool.\n \n \nArmor Modifiers:\n- 43 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  43 Factor\n \n \nBonus Level: 30\n",
  "slot" : 2,
  "salvage_amount" : 8,
  "artifact" : false,
  "material" : 49,
  "name" : "Lupine Lunatic Gloves",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 14704,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 34,
    "value" : 9
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?