Vicious Varulv Gloves

Armor Studded Hands

Item Details

Utility 42.58
Bonus Level 22
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 86
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 25
Dexterity 16
Quickness 16
All Melee 3

Raw Item JSON

{
  "sell_value" : 18325,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 86,
    "armor_factor" : 86
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "wolfaur quixot", "werewolf noble", "wolfaur lunarian", "werewolf grimnought", "Ridder", "Manstrale", "Hresvelgr", "werewolf advisor", "werewolf scavenger", "werewolf prowler", "werewolf elite guard", "werewolf royal guard", "Lord Huggtand", "Lord Bete", "Lord Gifttand", "Lord Brumma", "Lord Vild", "Lord Grym", "Lord Ungar" ]
    }
  },
  "bonus_level" : 22,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 253,
  "utility" : 42.58333333333333,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Dexterity: 16 pts\n- Quickness: 16 pts\n- Hits: 25 pts\n \n \nArmor Modifiers:\n- 86 Base Factor\n- 19% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  106 Factor\n \n \nBonus Level: 22\n",
  "slot" : 2,
  "salvage_amount" : 3,
  "artifact" : false,
  "material" : 68,
  "name" : "Vicious Varulv Gloves",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 14717,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 4,
    "value" : 25
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?