Vicious Varulv Helm

Armor Studded Helm

Item Details

Utility 40.92
Bonus Level 22
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 86
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 16
Hit Points 25
Matter Resist 6%
Spirit Resist 6%

Raw Item JSON

{
  "sell_value" : 18325,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 86,
    "armor_factor" : 86
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "wolfaur quixot", "werewolf noble", "wolfaur lunarian", "werewolf grimnought", "Ridder", "Manstrale", "Hresvelgr", "werewolf advisor", "werewolf scavenger", "werewolf prowler", "werewolf elite guard", "werewolf royal guard", "Lord Huggtand", "Lord Bete", "Lord Gifttand", "Lord Brumma", "Lord Vild", "Lord Grym", "Lord Ungar" ]
    }
  },
  "bonus_level" : 22,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 830,
  "utility" : 40.916666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Strength: 16 pts\n- Hits: 25 pts\n- Spirit: 6%\n- Matter: 6%\n \n \nArmor Modifiers:\n- 86 Base Factor\n- 19% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  106 Factor\n \n \nBonus Level: 22\n",
  "slot" : 1,
  "salvage_amount" : 9,
  "artifact" : false,
  "material" : 68,
  "name" : "Vicious Varulv Helm",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 14718,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?