Goblin Goldminer Hauberk

Armor Chain Torso

Item Details

Utility 43.92
Bonus Level 22
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 70
Base Quality 100%

Restrictions

Level Required 35
Usable By
All Classes

Magical Bonuses

Basic
Strength 16
Hit Points 25
Slash Resist 6%
All Melee 3

Primary Ability

Physical Health Buffer Level 35
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 70,
    "armor_factor" : 70
  },
  "sell_value" : 77760,
  "requirements" : {
    "level_required" : 35
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Savant", "Director Botok", "Overseer Tepok", "Whisperer", "goblin watcher", "goblin crawler", "goblin cleaner", "goblin", "goblin whip", "goblin patrol leader", "goblin snatcher", "goblin imperator", "goblin monitor", "goblin apprentice", "Morvel Glyne", "Tuder Glyne", "angler", "cave bear", "cave lion", "goblin beastmaster", "apprentice beastmaster", "cave fisher", "stalker", "cave bear cub", "fisher hatchling", "juggernaut", "undead miner", "wight", "phantom", "red dwarf youth", "Sarel Sebian", "Emissary Sebian", "hungry cave fisher", "Watcher Kegok" ]
    }
  },
  "bonus_level" : 22,
  "icon" : 41,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 43.916666666666664,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Strength: 16 pts\n- Hits: 25 pts\n- Slash: 6%\n \nLevel Requirement: 35 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 70 Base Factor\n- 27% Absorption\n- 100% Quality / 93% Condition\n \n- Effective Armor:  89 Factor\n \n \nBonus Level: 22\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3822,
    "magic_type" : 2,
    "power_level" : 35,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 23,
  "material" : 10,
  "usable_by" : [ 0 ],
  "name" : "Goblin Goldminer Hauberk",
  "realm" : 1,
  "id" : 14796,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?