Goblin Goldminer Sleeves

Armor Chain Arms

Item Details

Utility 43.67
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 70
Base Quality 100%

Restrictions

Level Required 35
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 12
Dexterity 9
Crush Resist 6%
Constitution 16
Cold Resist 6%

Primary Ability

Physical Health Buffer Level 35
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 70,
    "armor_factor" : 70
  },
  "sell_value" : 25920,
  "requirements" : {
    "level_required" : 35
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Savant", "Director Botok", "Overseer Tepok", "Whisperer", "goblin watcher", "goblin crawler", "goblin cleaner", "goblin", "goblin whip", "goblin patrol leader", "goblin snatcher", "goblin imperator", "goblin monitor", "goblin apprentice", "Morvel Glyne", "Tuder Glyne", "angler", "cave bear", "cave lion", "goblin beastmaster", "apprentice beastmaster", "cave fisher", "stalker", "cave bear cub", "fisher hatchling", "juggernaut", "undead miner", "wight", "phantom", "red dwarf youth", "Sarel Sebian", "Emissary Sebian", "hungry cave fisher", "Watcher Kegok" ]
    }
  },
  "bonus_level" : 23,
  "icon" : 43,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 43.666666666666664,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Constitution: 16 pts\n- Dexterity: 9 pts\n- Hits: 12 pts\n- Crush: 6%\n- Cold: 6%\n \nLevel Requirement: 35 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 70 Base Factor\n- 27% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  95 Factor\n \n \nBonus Level: 23\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3822,
    "magic_type" : 2,
    "power_level" : 35,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 9,
  "material" : 10,
  "usable_by" : [ 0 ],
  "name" : "Goblin Goldminer Sleeves",
  "realm" : 1,
  "id" : 14798,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 4,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?