Goblin Quarterstaff

Weapon Staff Two Handed

Item Details

Utility 20.33
Bonus Level 9
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 11.7
Speed 3.8
Base Quality 100%

Restrictions

Level Required 35
Usable By
Friar

Magical Bonuses

Basic
Dexterity 13
Quickness 10
All Melee 1

Primary Ability

Physical Health Buffer Level 35
Offensive Proc


Raw Item JSON

{
  "sell_value" : 97200,
  "requirements" : {
    "usable_by" : [ 10 ],
    "level_required" : 35
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 11.7,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 11.7,
    "speed" : 3.8
  },
  "bonus_level" : 9,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Watcher Kegok" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 567,
  "utility" : 20.333333333333332,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Friar\n \nMagical Bonuses:\n- ALL melee weapon skills: 1 pts\n- Dexterity: 13 pts\n- Quickness: 10 pts\n \nLevel Requirement: 35 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 11.7 Base DPS\n- 3.8 Weapon Speed\n- 100% Quality / 80% Condition\n- Damage Type: Crush\n \n- Effective Damage: 9.3 DPS\n \n \nBonus Level: 9\n",
  "abilities" : [ {
    "spell" : 3822,
    "magic_type" : 1,
    "power_level" : 35,
    "position" : 1
  } ],
  "salvage_amount" : 29,
  "artifact" : false,
  "material" : 38,
  "name" : "Goblin Quarterstaff",
  "usable_by" : [ 10 ],
  "realm" : 1,
  "id" : 14837,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 13
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?