Claidheamh Falcata

Weapon Blades Offhand

Item Details

Utility 43.67
Bonus Level 24
Dyeable No
Sellable No
Tradeable Yes
Damage Info
DPS 16.2
Speed 2.7
Base Quality 100%

Restrictions

Level Required 48
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 24
Constitution 10
Matter Resist 8%
Blades 3

Primary Ability

Lifedrain Level 48
Offensive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 48
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 16.2,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 101,
    "clamped_dps" : 16.2,
    "speed" : 2.7
  },
  "bonus_level" : 24,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Siasya" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 444,
  "utility" : 43.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Blades: 3 pts\n- Constitution: 10 pts\n- Matter: 8%\n- Hits: 24 pts\n \nLevel Requirement: 48 Level\n \n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.2 Base DPS\n- 2.7 Weapon Speed\n- 100% Quality / 71% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.5 DPS\n \nCannot be sold to merchants.\n \nBonus Level: 24\n",
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 1,
    "power_level" : 48,
    "position" : 1
  } ],
  "salvage_amount" : 11,
  "artifact" : false,
  "material" : 67,
  "name" : "Claidheamh Falcata",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 15074,
  "category" : 1,
  "bonuses" : [ {
    "id" : 101,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 4,
    "value" : 24
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?