Birrag Cuaille Mace

Weapon Blunt

Item Details

Utility 43.67
Bonus Level 24
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.2
Speed 4.3
Base Quality 100%

Restrictions

Level Required 48
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 24
Constitution 10
Heat Resist 8%
Blunt 3

Primary Ability

Dmg-Over-Time Level 48
Offensive Proc


Raw Item JSON

{
  "sell_value" : 1,
  "requirements" : {
    "level_required" : 48
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.2,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 102,
    "clamped_dps" : 16.2,
    "speed" : 4.3
  },
  "bonus_level" : 24,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Siasya" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 915,
  "utility" : 43.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Blunt: 3 pts\n- Constitution: 10 pts\n- Heat: 8%\n- Hits: 24 pts\n \nLevel Requirement: 48 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 52\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.2 Base DPS\n- 4.3 Weapon Speed\n- 100% Quality / 80% Condition\n- Damage Type: Crush\n \n- Effective Damage: 13.0 DPS\n \n \nBonus Level: 24\n",
  "abilities" : [ {
    "spell" : 3773,
    "magic_type" : 1,
    "power_level" : 48,
    "position" : 1
  } ],
  "salvage_amount" : 21,
  "artifact" : false,
  "material" : 67,
  "name" : "Birrag Cuaille Mace",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 15075,
  "category" : 1,
  "bonuses" : [ {
    "id" : 102,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 4,
    "value" : 24
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?