Demon Matriarch Belt

Jewelry Belt

Item Details

Utility 95
Bonus Level 49
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 60
Armor Factor (AF) 10
Crush Resist 7%
Slash Resist 7%
Thrust Resist 7%
Heat Resist 7%
Body Resist 7%

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)

Secondary Ability

Haste Level 50
Charge (30 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 49,
  "sources" : {
    "stores" : [ "DF Blood Jewelry", "Merch Event - DF Accessories" ],
    "monsters" : {
      "normal_drop" : [ "Lilith the Demon Queen" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 597,
  "utility" : 95.0,
  "delve_text" : " \nMagical Bonuses:\n- Crush: 7%\n- Slash: 7%\n- Thrust: 7%\n- Heat: 7%\n- Body: 7%\n- Hits: 60 pts\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 10\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 20%\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \nCannot be sold to merchants.\n \nBonus Level: 49\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 12201,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Demon Matriarch Belt",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 15149,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 1,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 7
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "type" : 22,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical", "fn_combat_haste" ]
}
How is utility calculated?