Director Botok's Heavy Whip

Weapon Flexible

Item Details

Utility 20.33
Bonus Level 9
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 11.7
Speed 3.5
Base Quality 100%

Restrictions

Level Required 35
Usable By
All Classes

Magical Bonuses

Basic
Strength 13
Quickness 10
All Melee 1

Primary Ability

Dmg-Over-Time Level 35
Offensive Proc


Raw Item JSON

{
  "sell_value" : 97200,
  "requirements" : {
    "level_required" : 35
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 11.7,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 46,
    "clamped_dps" : 11.7,
    "speed" : 3.5
  },
  "bonus_level" : 9,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Director Botok" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 859,
  "utility" : 20.333333333333332,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 1 pts\n- Strength: 13 pts\n- Quickness: 10 pts\n \nLevel Requirement: 35 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 43\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 35\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 11.7 Base DPS\n- 3.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 8.2 DPS\n \n \nBonus Level: 9\n",
  "abilities" : [ {
    "spell" : 3770,
    "magic_type" : 1,
    "power_level" : 35,
    "position" : 1
  } ],
  "salvage_amount" : 16,
  "artifact" : false,
  "material" : 10,
  "name" : "Director Botok's Heavy Whip",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 15391,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 13
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?