Thinking Cap

Armor Cloth Helm

Item Details

Utility 4.67
Bonus Level 3
Dyeable No
Sellable No
Tradeable Yes
Armor Info
Armor Factor 10
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Intelligence 4
ToA
Toa Power Pool 1%

Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 10,
    "armor_factor" : 10
  },
  "bonus_level" : 3,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Cranly" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 822,
  "utility" : 4.666666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Intelligence: 4 pts\n- Power: 1 % of power pool.\n \n \nArmor Modifiers:\n- 10 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  10 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 3\n",
  "slot" : 1,
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 43,
  "name" : "Thinking Cap",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 158,
  "category" : 2,
  "bonuses" : [ {
    "id" : 4,
    "type" : 1,
    "value" : 4
  }, {
    "type" : 34,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?