Girdle of the Champion

Jewelry Belt

Item Details

Utility 48
Bonus Level 29
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 64
Energy Resist 8%
ToA
Toa Hit Points Cap 64

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 29,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Bres" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 597,
  "utility" : 48.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Hits: 64 pts\n- Energy: 8%\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 64\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 2:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 29\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Girdle of the Champion",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 16011,
  "category" : 5,
  "use_duration" : 120,
  "bonuses" : [ {
    "type" : 4,
    "value" : 64
  }, {
    "type" : 29,
    "value" : 64
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 8
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?