Champion's Cloak of Shielding

Jewelry Cloak

Item Details

Utility 38
Bonus Level 22
Dyeable Yes
Sellable No
Tradeable Yes

Restrictions

Level Required 30
Usable By
All Classes

Magical Bonuses

Basic
Heat Resist 7%
Matter Resist 6%
Energy Resist 6%

Primary Ability

Physical Health Buffer Level 30
Charge (10 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 30
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Nephraal" ]
    }
  },
  "bonus_level" : 22,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true,
    "no_sell" : true
  },
  "icon" : 443,
  "utility" : 38.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Heat: 7%\n- Matter: 6%\n- Energy: 6%\n \nLevel Requirement: 30 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 100\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 2:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 22\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 3823,
    "magic_type" : 6,
    "power_level" : 30,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Champion's Cloak of Shielding",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 16016,
  "category" : 5,
  "use_duration" : 120,
  "bonuses" : [ {
    "id" : 10,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?