Skull of the Soul Keeper

High Utility Jewelry Jewel

Item Details

Utility 117.33
Bonus Level 48
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 25
Hit Points 60
Armor Factor (AF) 15
Constitution 25
Matter Resist 5%
Body Resist 5%
Spirit Resist 5%
Mythical
Mythical Cap Increase - Strength 6
Mythical DPS 4
Mythical Cap Increase - Constitution 6

Primary Ability

Heal Level 50
Charge (30 max)

Secondary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 48,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Legion" ],
      "normal_drop" : [ "Legion" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 540,
  "utility" : 117.33333333333333,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 25 pts\n- Constitution: 25 pts\n- Mythical Stat Cap ( Strength ): 6\n- Mythical Stat Cap ( Constitution ): 6\n- Hits: 60 pts\n- Mythical DPS: 4\n- Spirit: 5%\n- Body: 5%\n- Matter: 5%\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 15\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: heal\n \nHeals the target.\n \nValue: 230\nTarget: Self\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 250\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 48\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 12211,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 3403,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Skull of the Soul Keeper",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 16080,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 25
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 25
  }, {
    "id" : 0,
    "type" : 64,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 64,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "type" : 22,
    "value" : 15
  }, {
    "type" : 71,
    "value" : 4
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?