Charred Pentaglyph

Jewelry Necklace

Item Details

Utility 70
Bonus Level 35
Dyeable No
Sellable No
Tradeable No

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Heat Resist 6%
Matter Resist 6%
Body Resist 6%
Spirit Resist 6%
Energy Resist 6%

Primary Ability

Heal Level 50
Charge (30 max)

Secondary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 35,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Utgard-Lok", "Crom Cruiach", "Azazel" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 101,
  "utility" : 70.0,
  "delve_text" : " \nMagical Bonuses:\n- Energy: 6%\n- Body: 6%\n- Spirit: 6%\n- Matter: 6%\n- Heat: 6%\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 10\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: heal\n \nHeals the target.\n \nValue: 230\nTarget: Self\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 35\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 12206,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Charred Pentaglyph",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 16081,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 22,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 22,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?